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出版日期:2009年4月 |
版别版次:2009年4月第一版第一次印刷 |
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印数 : 页数:652 |
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超值多媒体版——Maya 2009命令速查手册内容简介
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Autodesk Maya2009是一款功能强大、集成三维建模、动画、视觉特效和渲染解决方案的大型三维动画制作软件。学习者很难快速了解它的所有命令,对于那些英语相对薄弱的艺术生更是如此。本书专门为这样的学习者量身打造,主要面向3D动画制作专业的Maya软件学习者和在岗职员,可以像查词典一样快速便捷地查找Maya界面上每一个英文命令和选项的含义,是您案头必备的工具书。 本书充分考虑读者的学习习惯,采用中英文界面图对照的形式,把章标题落实在Maya界面菜单栏的菜单项上,并按真实的菜单项顺序来安排章节。读者只需按图索骥,一册在...
Autodesk Maya2009是一款功能强大、集成三维建模、动画、视觉特效和渲染解决方案的大型三维动画制作软件。学习者很难快速了解它的所有命令,对于那些英语相对薄弱的艺术生更是如此。本书专门为这样的学习者量身打造,主要面向3D动画制作专业的Maya软件学习者和在岗职员,可以像查词典一样快速便捷地查找Maya界面上每一个英文命令和选项的含义,是您案头必备的工具书。 本书充分考虑读者的学习习惯,采用中英文界面图对照的形式,把章标题落实在Maya界面菜单栏的菜单项上,并按真实的菜单项顺序来安排章节。读者只需按图索骥,一册在手即可轻松查找所有的命令和选项,准确了解各项参数的含义。 本书的内容兼容Maya 2008/8.5/7等各版本,适合英语相对薄弱的3D艺术类设计专业学生、Maya软件学习者和在岗职员学习使用。 本书配套1DVD多媒体视频教程,包含了89个专业范例(视频播放时间长达11小时),以及实例所需的范例文件和素材,弥补了图书中没有提供示例的缺憾,更适合初学者的使用与学习。
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超值多媒体版——Maya 2009命令速查手册目录
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第1章 界面元素 1 1.1 主窗口 1 1.2 Status Line[状态栏] 3 1.3 Channel Box[通道面板] 4 1.3.1 Channels[通道] 4 1.3.2 Show[显示] 5 1.3.3 Edit[编辑] 5 1.4 Layers Editor[层编辑器] 5 1.4.1 Layers[层] 6 1.4.2 Options[选项] 6 第2章 File[文件]菜单 7 2.1 New Scene[新建场景] 7 2.2 Open Scene[打开场景] 8 2.3 Save Scene[保存场景] 8 2.4 Save Scene As[场景另存为] 8 2.5 Optimize Scene Size[优化场景大小] 9 2.6 Import[导入] 9 2.7 Export All[导出所有] 10 2.8 Export Selection[导出选择] 10 2.9 Create Reference[创建参考] 11 2.10 Reference Editor[参考编辑器] 11 · · · · · ·
第1章 界面元素 1 1.1 主窗口 1 1.2 Status Line[状态栏] 3 1.3 Channel Box[通道面板] 4 1.3.1 Channels[通道] 4 1.3.2 Show[显示] 5 1.3.3 Edit[编辑] 5 1.4 Layers Editor[层编辑器] 5 1.4.1 Layers[层] 6 1.4.2 Options[选项] 6 第2章 File[文件]菜单 7 2.1 New Scene[新建场景] 7 2.2 Open Scene[打开场景] 8 2.3 Save Scene[保存场景] 8 2.4 Save Scene As[场景另存为] 8 2.5 Optimize Scene Size[优化场景大小] 9 2.6 Import[导入] 9 2.7 Export All[导出所有] 10 2.8 Export Selection[导出选择] 10 2.9 Create Reference[创建参考] 11 2.10 Reference Editor[参考编辑器] 11 2.11 Project[项目] 12 第3章 Edit[编辑]菜单 13 3.1 Keys[关键点] 13 3.1.1 Cut Keys[剪切关键点] 14 3.1.2 Copy Keys[复制关键点] 14 3.1.3 Paste Keys[粘贴关键点] 15 3.1.4 Delete Keys[删除关键点] 15 3.1.5 Delete FBIK Keys[删除整体(FB)IK关键点] 15 3.1.6 Scale Keys[缩放关键点] 16 3.1.7 Snap Keys[吸附关键点] 16 3.1.8 Bake Simulation[烘培模拟] 16 3.2 Delete by Type[按类型删除] 17 3.3 Delete All by Type[按类型删除所有] 17 3.4 Select All by Type[按类型选择所有] 18 3.5 Duplicate Special[取消特定选择] 19 3.6 Transfer Attribute Values[传递属性值] 19 3.7 Group[组] 19 3.8 Ungroup[解组] 20 3.9 Level of Detail[细节级别] 20 3.10 Parent[父物体] 20 3.11 Unparent[解除父物体] 20 第4章 Modify[修改]菜单 21 4.1 Transformation Tools[变换工具] 21 4.1.1 Move Tool[移动工具] 21 4.1.2 Rotate Tool[旋转工具] 23 4.1.3 Scale Tool[缩放工具] 24 4.1.4 Universal Manipulator[通用操纵器] 26 4.1.5 Move Normal Tool[移动法线工具] 26 4.1.6 Default Object Manipulator[默认对象操纵器] 27 4.1.7 Proportional Modification Tool[比例修改工具] 28 4.1.8 Soft Modification Tool[软性修改工具] 28 4.2 Reset Transformations[重设变换] 28 4.3 Freeze Transformations[冻结变换] 28 4.4 Snap Align Objects[吸附对齐对象] 29 4.4.1 Point to Point[点到点] 29 4.4.2 2 Points to 2 Points[2点到2点] 29 4.4.3 3 Points to 3 Points[3点到3点] 29 4.4.4 Align Objects[对齐对象] 29 4.5 Snap Together Tool[吸附共同元素对象] 30 4.6 Evaluate Nodes[计算节点] 30 4.7 Prefix Hierarchy Names[层级前缀名称] 30 4.8 Search and Replace Names[搜索和替换名称] 31 4.9 Add Attribute[添加属性] 31 4.10 Edit Attribute[编辑属性] 32 4.11 Delete Attribute[删除属性] 33 4.12 Convert[转化] 33 4.12.1 NURBS to Polygons[NURBS 到多边形] 33 4.12.2 NURBS/ Polygons to Subdiv[NURBS/多边形到细分] 34 4.12.3 Polygon Edges to Curve[多边形边到曲线] 34 4.12.4 Subdiv to Polygons[细分到多边形] 34 4.12.5 Subdiv to NURBS[细分到 NURBS] 34 4.12.6 Paint Effects to Polygons[绘图效果到多边形] 35 4.12.7 Paint Effects to NURBS[绘图效果到 NURBS] 35 4.12.8 Paint Effects to Curves[绘图效果到曲线] 35 4.12.9 Texture to Geometry[纹理到几何体] 35 4.13 Replace Objects[替换对象] 36 4.14 Paint Scripts Tool[绘制脚本工具] 36 4.14.1 Brush[笔刷] 36 4.14.2 Paint Attributes[绘制属性] 37 4.14.3 Stroke[笔划] 37 4.14.4 Stylus Pressure[压感笔压力] 37 4.14.5 Attribute Maps[属性贴图] 37 4.14.6 Display[显示] 38 4.14.7 Setup[配置] 38 4.15 Paint Attributes Tool[绘制属性工具] 38 4.15.1 Brush[笔刷] 38 4.15.2 Paint Attributes[绘制属性] 39 4.15.3 Stroke[笔划] 39 4.15.4 Stylus Pressure[压感笔压力] 39 4.15.5 Attribute Maps[属性贴图] 39 4.15.6 Display[显示] 40 第5章 Create[创建]菜单 41 5.1 NURBS Primitives[NURBS基本体] 41 5.1.1 Sphere[球体] 42 5.1.2 Cube[长方体] 42 5.1.3 Cylinder[圆柱体] 43 5.1.4 Cone[圆锥体] 43 5.1.5 Plane[平面] 44 5.1.6 Torus[圆环] 44 5.1.7 Circle[圆形] 45 5.1.8 Square[四边成型] 45 5.2 Polygon Primitives[多边形基本体] 46 5.2.1 Sphere[球体] 46 5.2.2 Cube[长方体] 47 5.2.3 Cylinder[圆柱体] 47 5.2.4 Cone[圆锥体] 48 5.2.5 Plane[平面] 48 5.2.6 Torus[圆环] 49 5.2.7 Prism[棱柱] 49 5.2.8 Pyramid[四棱柱] 49 5.2.9 Pipe[管道] 50 5.2.10 Helix[螺旋线] 50 5.2.11 Soccer Ball[足球] 51 5.2.12 Platonic Solids[柏拉图实体] 51 5.3 Subdiv Primitives[细分基本体] 51 5.4 Volume Primitives[体积基本体] 52 5.5 Lights[灯光] 52 5.5.1 Ambient Light[环境灯光] 52 5.5.2 Directional Light[平行光] 52 5.5.3 Point Light[点光源] 53 5.5.4 Spot Light[聚光灯] 53 5.5.5 Area Light[区域光] 53 5.5.6 Volume Light[体积光] 53 5.6 Cameras[摄影机] 54 5.6.1 Camera[摄影机] 54 5.6.2 Camera and Aim[摄影机和目标点] 55 5.6.3 Camera,Aim and Up[摄影机,目标点和向上向量] 55 5.7 CV Curve Tool[CV曲线工具] 56 5.8 EP Curve Tool[EP曲线工具] 56 5.9 Pencil Curve Tool[画笔绘制曲线工具] 56 5.10 Arc Tools[圆弧工具] 56 5.10.1 Three Point Circular Arc[三点式圆弧] 57 5.10.2 Two Point Circular Arc[两点式圆弧] 57 5.11 Measure Tools[测量工具] 57 5.12 Text[文本] 57 5.13 Adobe(R) Illustrator(R) Object 58 5.14 Construction Plane[构造平面] 58 5.15 Annotation[注释] 58 5.16 Sets[集] 59 5.16.1 Set[设置] 59 5.16.2 Partition[分区] 59 第6章 Display[显示]菜单 60 6.1 Grid[栅格] 60 6.2 Heads Up Display[视图显示项目] 61 6.3 UI Elements[UI 元素] 61 6.4 Hide[隐藏] 62 6.4.1 Hide Geometry[隐藏几何体] 62 6.4.2 Hide Kinematics[隐藏运动学对象] 62 6.4.3 Hide Deformers[隐藏变形] 63 6.5 Show[显示] 63 6.5.1 Show Geometry[显示几何体] 64 6.5.2 Show Kinematics[显示运动学对象] 64 6.5.3 Show Deformers[显示变形对象] 64 6.6 Wireframe Color[线框颜色] 64 6.7 Object Display[对象显示] 65 6.8 Transform Display[变换显示] 65 6.9 Polygons[多边形] 65 6.9.1 Culling Options[消隐选项] 66 6.9.2 Component IDs[成分IDs] 66 6.9.3 Normals Size[法线大小] 66 6.9.4 Edge Width[边宽度] 66 6.9.5 Custom Polygon Display[自定义多边形显示] 67 6.10 NURBS 67 6.10.1 Custom[自定义] 68 6.10.2 Hull[壳] 68 6.10.3 Rough[低精度] 68 6.10.4 Medium[中] 69 6.10.5 Fine[精确] 69 6.10.6 Custom Smoothness[自定义平滑度] 69 6.11 Subdiv Surfaces[细分曲面] 70 6.11.1 Hull[壳] 70 6.11.2 Rough[低精度] 70 6.11.3 Medium[中] 71 6.11.4 Fine[精确] 71 6.12 Animation[动画] 71 6.13 Rendering[渲染] 72 第7章 Window[窗口]菜单 73 7.1 General Editors[常规编辑器] 73 7.2 Rendering Editors[渲染编辑器] 74 7.3 Animation Editors[动画编辑器] 74 7.4 Relationship Editors[关系编辑器] 74 7.4.1 Light Linking[灯光链接] 75 7.4.2 UV Linking[UV 链接] 75 7.5 Settings/Preferences[设置/首选项] 75 7.6 Hypergraph: Hierarchy[超图:层级] 75 7.7 Hypergraph: Connections[超图:连接] 76 7.8 Playblast[播放预览动画] 76 7.9 View Arrangement[视图排列方式] 77 7.10 Saved Layouts[保存当局] 77 第8章 Assets[资源]菜单 78 8.1 Create Container[创建容器] 78 8.2 Add to Container[添加到容器] 78 8.3 Publish to Container[发布到容器] 79 8.4 Node Publishing[节点发布] 79 8.4.1 Publish as Root Transform[发布为根变换] 79 8.4.2 Publish Parent Anchor[发布父物体锚点] 80 8.4.3 Publish Child Anchor[发布子物体锚点] 80 8.5 Node Unpublishing[节点不发布] 81 第9章 Muscle[肌肉]菜单 82 9.1 Muscles / Bones[肌肉/骨骼] 82 9.2 Simple Muscles[简单肌肉] 83 9.3 Skin Setup[蒙皮设置] 83 9.4 Muscle Objects[肌肉对象] 83 9.5 Weighting[权重] 84 9.6 Direction[方向] 84 9.7 Displace[置换] 84 9.8 Smart Collision[智能碰撞] 84 9.9 Self / Multi Collision[自/多重碰撞] 85 9.10 Caching[缓存] 85 9.11 Selection[选择] 85 9.12 Bonus Rigging[附带的装配] 85 第10章 Help[帮助]菜单 86 第11章 Edit Curves[编辑曲线]菜单 87 11.1 Duplicate Surface Curves[复制曲面曲线] 87 11.2 Attach Curves[连接曲线] 88 11.3 Detach Curves[分离曲线] 88 11.4 Align Curves[对齐曲线] 88 11.5 Open/Close Curves[开放/闭合曲线] 88 11.6 Cut Curve[剪切曲线] 89 11.7 Intersect Curves[相交曲线] 89 11.8 Curve Fillet[曲线圆角] 89 11.9 Insert Knot[插入结点] 90 11.10 Extend[扩展] 90 11.10.1 Extend Curve[扩展曲线] 90 11.10.2 Extend Curve On Surface[扩展曲面上曲线] 90 11.11 Offset[偏移] 91 11.11.1 Offset Curve[偏移曲线] 91 11.11.2 Offset Curve On Surface[偏移曲面上曲线] 91 11.12 Reverse Curve Direction[反转曲线方向] 91 11.13 Rebuild Curve[重建曲线] 92 11.14 Fit B-spline[拟合B-样条线] 92 11.15 Smooth Curve[平滑曲线] 92 11.16 CV Hardness[CV 硬度] 93 11.17 Project Tangent[投射切线] 93 11.18 Modify Curves[修改曲线] 93 11.18.1 Straighten[拉伸] 94 11.18.2 Smooth[平滑] 94 11.18.3 Curl[卷曲] 94 11.18.4 Bend[弯曲] 95 11.18.5 Scale Curvature[缩放曲率] 95 11.19 Selection[选择] 95 第12章 Surfaces[曲面]菜单 96 12.1 Revolve[旋转] 96 12.2 Loft[放样] 96 12.3 Planar[平面] 97 12.4 Extrude[挤出] 97 12.5 Birail[轨道成型] 97 12.5.1 Birail 1 Tool[双轨成型 1 工具] 97 12.5.2 Birail 2 Tool[双轨成型 2工具] 98 12.5.3 Birail 3+ Tool[双轨成型 3+ 工具] 98 12.6 Boundary[边界] 98 12.7 Square[四边成型] 98 12.8 Bevel[倒角] 99 12.9 Bevel Plus[增强倒角] 99 第13章 Edit NURBS[编辑NURBS]菜单 100 13.1 Duplicate NURBS Patches[复制NURBS面片] 100 13.2 Project Curve on Surface[在曲面上投射曲线] 101 13.3 Intersect Surfaces[相交曲面] 101 13.4 Trim Tool[修剪工具] 102 13.5 Untrim Surfaces[撤销修剪曲面] 102 13.6 Booleans[布尔运算] 102 13.6.1 Union Tool[并集工具] 103 13.6.2 Difference Tool[差集工具] 103 13.6.3 Intersection Tool[交集工具] 103 13.7 Attach Surfaces[结合曲面] 104 13.8 Detach Surfaces[分离曲面] 104 13.9 Align Surfaces[对齐曲面] 105 13.10 Open/Close Surfaces[开放/闭合曲面] 105 13.11 Insert Isoparms[插入等参结构线] 105 13.12 Extend Surfaces[扩展曲面] 105 13.13 Offset Surfaces[偏移曲面] 106 13.14 Reverse Surface Direction[反转曲面方向] 106 13.15 Rebuild Surfaces[重建曲面] 106 13.16 Round Tool[圆角工具] 106 13.17 Surface Fillet[曲面圆角] 107 13.17.1 Circular Fillet[圆形倒角] 107 13.17.2 Freeform Fillet[自由倒角] 107 13.17.3 Fillet Blend Tool[倒角混合工具] 107 13.18 Stitch[缝合] 108 13.18.1 Stitch Surface Points[缝合曲面点] 108 13.18.2 Stitch Edges Tool[缝合边工具] 108 13.18.3 Global Stitch[全局缝合工具] 108 13.19 Sculpt Geometry Tool[雕刻几何体工具] 109 13.19.1 Brush[笔刷] 109 13.19.2 Sculpt Parameters[雕刻参数] 109 13.19.3 Stroke[笔划] 110 13.19.4 Stylus Pressure[压感笔压力] 110 13.19.5 Attribute Maps[属性贴图] 110 13.19.6 Display[显示] 110 13.20 Surface Editing[曲面编辑] 111 13.21 Selection[选择] 111 第14章 Subdiv Surfaces[细分曲面]菜单 113 14.1 Texture[纹理] 113 14.1.1 Planar Mapping[平面映射] 114 14.1.2 Automatic Mapping[自动映射] 114 14.1.3 Layout UVs[布局UVs] 114 14.2 Mirror[镜像] 115 14.3 Attach[结合] 115 14.4 Collapse Hierarchy[塌陷层级] 116 14.5 Component Display Level[成分显示级别] 116 14.6 Component Display Filter[成分显示过滤] 116 第15章 Select[选择]菜单 117 15.1 Convert Selection[转换选择] 117 15.2 Select Contiguous Edges[选择邻近的边] 118 第16章 Mesh[网格]菜单 119 16.1 Extract[提取] 119 16.2 Booleans[布尔运算] 120 16.3 Smooth[平滑] 120 16.4 Average Vertices[均化顶点] 121 16.5 Transfer Attributes[传递属性] 121 16.6 Paint Transfer Attributes Weights Tool[绘制传递属性权重工具] 121 16.6.1 Brush[笔刷] 122 16.6.2 Paint Attributes[绘制属性] 122 16.6.3 Stroke[笔划] 122 16.6.4 Stylus Pressure[压感笔压力] 123 16.6.5 Attribute Maps[属性贴图] 123 16.6.6 Display[显示] 123 16.7 Clipboard Actions[剪贴板] 124 16.7.1 Copy Attributes[复制属性] 124 16.7.2 Paste Attributes[粘贴属性] 124 16.7.3 Clear Clipboard[清除剪贴板] 124 16.8 Reduce[简化] 125 16.9 Paint Reduce Weights Tool[绘制简化权重工具] 125 16.9.1 Common Selection Options[常规选择选项] 125 16.9.2 Soft Selection[软选择] 126 16.9.3 Reflection Settings[反射设置] 126 16.10 Quadrangulate[四边形化] 126 16.11 Make Hole Tool[凿孔工具] 127 16.12 Create Polygon Tool[创建多边形工具] 127 16.13 Sculpt Geometry Tool[雕刻几何体工具] 127 16.14 Mirror Cut[镜像剪切] 128 16.15 Mirror Geometry[镜像几何体] 128 第17章 Edit Mesh[编辑网格]菜单 129 17.1 Extrude[挤出] 130 17.2 Bridge[桥接] 130 17.3 Append to Polygon Tool[添加到多边形工具] 130 17.4 Cut Faces Tool[剪切面工具] 131 17.5 Split Polygon Tool[分割多边形工具] 131 17.6 Insert Edge Loop Tool[插入循环边工具] 131 17.7 Offset Edge Loop Tool[偏移循环边工具] 132 17.8 Add Divisions[添加细分] 132 17.9 Slide Edge Tool[滑动边工具] 132 17.10 Transform Component[变换成分] 133 17.11 Poke Face[刺分面] 133 17.12 Wedge Face[楔入面] 133 17.13 Duplicate Face[复制面] 134 17.14 Merge[合并] 134 17.15 Merge Vertex Tool[合并顶点工具] 135 17.16 Merge Edge Tool[合并边工具] 135 17.17 Chamfer Vertex[切角顶点] 135 17.18 Bevel[倒角] 136 17.19 Crease Tool[褶皱工具] 136 17.20 Crease Sets[褶皱集] 136 第18章 Proxy[代理]菜单 137 18.1 Subdiv Proxy[细分代理] 137 18.1.1 Exponential Smoothing Controls[指数平滑控制] 137 18.1.2 Setup[配置] 137 18.1.3 Display Settings[显示设置] 138 18.2 Remove Subdiv Proxy Mirror[移除细分代理镜像] 138 18.3 Crease Tool[褶皱工具] 139 第19章 Normals[法线]菜单 140 19.1 Vertex Normal Edit Tool[顶点法线编辑工具] 140 19.2 Set Vertex Normal[设置顶点法线] 140 19.3 Average Normals[均化法线] 141 19.4 Set to Face[设置为面] 141 19.5 Reverse[反转] 141 19.6 Set Normal Angle[设置法线角度] 141 第20章 Color[颜色]菜单 142 20.1 Prelight (Maya)[预亮(Maya)] 142 20.2 Create Empty Color Set[创建空白颜色集] 143 20.3 Apply Color[应用颜色] 143 20.4 Paint Vertex Color Tool[绘制顶点颜色工具] 143 20.4.1 Brush[笔刷] 144 20.4.2 Color[颜色] 144 20.4.3 Stroke[笔划] 144 20.4.4 Stylus Pressure[压感笔压力] 145 20.4.5 Attribute Maps[属性贴图] 145 20.4.6 Display[显示] 145 20.5 Color Material Channel[颜色材质通道] 146 20.6 Material Blend Setting[材质混合设置] 146 20.7 Per Instance Sharing[每实例共享] 146 第21章 Create UVs[创建UVs]菜单 147 21.1 Planar Mapping[平面映射] 147 21.2 Cylindrical Mapping[柱形映射] 147 21.3 Spheric Mapping[球形映射] 148 21.4 Automatic Mapping[自动映射] 148 21.5 Create UVs Based On Camera[基于摄影机创建 UVs] 148 21.6 Create Empty UV Set[创建空的 UV] 149 21.7 Copy UVs to UV Set[复制 UVs到 UV集] 149 21.8 Per Instance Sharing[每实例共享] 149 第22章 Edit UVs[编辑UVs]菜单 150 22.1 Normalize[规格化] 150 22.2 Unitize[统一化] 150 22.3 Flip[翻转] 151 22.4 Rotate[旋转] 151 22.5 Grid[栅格] 151 22.6 Align[对齐] 151 22.7 Map UV Border[贴图 UV 边界] 152 22.8 Straighten UV Border[拉伸 UV 边界] 152 22.9 Relax[松弛] 152 22.10 Unfold[展开] 153 22.11 Layout[布局] 153 22.12 Move and Sew UV Edges[移动并缝合 UV 边] 154 22.13 Merge UVs[合并 UVs] 154 第23章 Animate[动画]菜单 155 23.1 Set Key[设置关键点] 155 23.2 Set Breakdown[设置受控制帧] 156 23.3 Set Driven Key[设置驱动关键点] 156 23.4 Set Transform Keys[设置变换关键点] 157 23.5 IK/FK Keys[IK/FK 关键点] 157 23.6 Set Full Body IK Keys[设置整体 IK 关键点] 157 23.7 Create Clip[创建剪辑] 157 23.8 Create Pose[创建姿势] 158 23.9 Ghost Selected[重影选定对象] 158 23.10 Unghost Selected[解除选定对象重影] 158 23.11 Create Motion Trail[创建运动轨迹] 158 23.12 Create Animation Snapshot[创建动画快照] 159 23.13 Create Animated Sweep[创建动画扫描] 159 23.14 Motion Paths[运动路径] 159 23.14.1 Attach to Motion Path[连接到运动路径] 159 23.14.2 Flow Path Object[对象跟随路径] 160 23.15 Turntable[转盘] 160 第24章 Geometry Cache[几何缓存]菜单 161 24.1 Create New Cache[创建新的缓存] 161 24.2 Export Cache[导出缓存] 161 24.3 Replace Cache[替换缓存] 162 24.4 Merge Caches[合并缓存] 162 24.5 Delete Cache[删除缓存] 162 24.6 Append to Cache[添加缓存] 163 24.7 Replace Cache Frame[替换缓存帧] 163 24.8 Delete Cache Frame[删除缓存帧] 163 24.9 Paint Cache Weights Tool[绘制缓存权重工具] 164 24.9.1 Brush[笔刷] 164 24.9.2 Cache[缓存] 164 24.10 Paint Weights[绘制权重] 165 24.10.1 Stroke[笔划] 165 24.10.2 Stylus Pressure[压感笔压力] 165 24.10.3 Attribute Maps[属性贴图] 165 24.10.4 Display[显示] 166 第25章 Create Deformers[创建变形器]菜单 167 25.1 Blend Shape[混合形态] 167 25.2 Lattice[晶格] 168 25.3 Wrap[平铺] 168 25.4 Cluster[簇] 168 25.5 Soft Modification[软性修改] 169 25.6 Nonlinear[非线性] 169 25.6.1 Bend[弯曲] 169 25.6.2 Flare[扩张] 170 25.6.3 Sine[正弦] 170 25.6.4 Squash[挤压] 171 25.6.5 Twist[扭曲] 171 25.6.6 Wave[波形] 172 25.7 Sculpt Deformer[雕刻变形器] 172 25.8 Jiggle Deformer[晃动变形器] 173 25.9 Jiggle Disk Cache[晃动变形磁盘缓存] 173 25.10 Wire Tool[线变形工具] 173 25.11 Wire Dropoff Locator[线变形衰减定位器] 174 25.12 Wrinkle Tool[皱痕工具] 174 25.13 Point On Curve[曲线上点] 174 第26章 Edit Deformers[编辑变形器]菜单 175 26.1 Prune Membership[剪除元素] 175 26.2 Blend Shape[混合形态] 175 26.2.1 Add[添加] 176 26.2.2 Remove[移除] 176 26.2.3 Swap[交换] 176 26.3 Lattice[晶格] 176 26.4 Wrap[平铺] 177 26.5 Wire[线框] 177 26.5.1 Add[添加] 177 26.5.2 Remove[移除] 177 26.5.3 Add Holder[添加夹具] 178 26.5.4 Reset[重设] 178 26.5.5 Parent Base Wire[父物体基本线变形] 178 26.6 Paint Blend Shape Weights Tool[绘制混和形态权重工具] 178 26.6.1 Brush[笔刷] 179 26.6.2 Target[目标] 179 26.6.3 Paint Weights[绘制权重] 179 26.6.4 Stroke[笔划] 180 26.6.5 Stylus Pressure[压感笔压力] 180 26.6.6 Attribute Maps[属性贴图] 180 26.6.7 Display[显示] 180 26.7 Paint Cluster Weights Tool[绘制簇权重工具] 181 26.7.1 Brush[笔刷] 181 26.7.2 Paint Attributes[绘制属性] 181 26.7.3 Stroke[笔划] 182 26.7.4 Stylus Pressure[压感笔压力] 182 26.7.5 Attribute Maps[属性贴图] 182 26.7.6 Display[显示] 182 26.8 Paint Jiggle Weights Tool[绘制晃动权重工具] 183 26.9 Paint Wire Weights Tool[绘制线变形权重工具] 183 26.10 Paint Set Membership Tool[绘制集元素工具] 183 26.11 Paint Operations[绘制操作] 184 26.11.1 Stroke[笔划] 184 26.11.2 Stylus Pressure[压感笔压力] 184 26.11.3 Display[显示] 184 第27章 Skeleton[骨架]菜单 185 27.1 Joint Tool[关节工具] 185 27.2 IK Handle Tool[IK 控制柄工具] 186 27.3 IK Spline Handle Tool[IK 曲线控制柄工具] 186 27.4 Connect Joint[连接关节] 186 27.5 Mirror Joint[镜像关节] 187 27.6 Orient Joint[关节定向] 187 27.7 Retargeting[重定目标] 187 27.8 Joint Labelling[关节标签] 188 27.8.1 Add Retargeting Labels[添加重设目标标签] 188 27.8.2 Add FBIK Labels[添加FBIK标签] 189 27.9 Full Body IK[整体 IK] 190 27.9.1 Add Full Body IK[添加整体 IK] 190 27.9.2 Add Missing Effectors[添加遗漏受动器] 190 27.10 Set Preferred Angle[设置首选角] 191 27.11 Assume Preferred Angle[假定首选角] 191 第28章 Skin[蒙皮]菜单 192 28.1 Bind Skin[绑定蒙皮] 192 28.1.1 Smooth Bind[平滑绑定] 192 28.1.2 Rigid Bind[刚性绑定] 192 28.2 Detach Skin[分离蒙皮] 193 28.3 Edit Smooth Skin[编辑平滑蒙皮] 193 28.3.1 Add Influence[添加影响] 193 28.3.2 Move Skinned Joints Tool[移动已蒙皮关节工具] 194 28.3.3 Paint Skin Weights Tool[绘制蒙皮权重工具] 195 28.3.4 Export Skin Weight Maps[输出蒙皮权重图] 197 28.3.5 Mirror Skin Weights[镜像蒙皮权重] 197 28.3.6 Copy Skin Weights[复制蒙皮权重] 198 28.3.7 Smooth Skin Weights[平滑蒙皮权重] 198 28.3.8 Prune Small Weights[剪除值很小的权重] 198 28.3.9 Substitute Geometry[替代几何体] 199 28.4 Edit Rigid Skin[编辑刚性蒙皮] 199 第29章 Constraint[约束]菜单 200 29.1 Point[点] 200 29.2 Aim[目标] 200 29.3 Orient[定向] 201 29.4 Scale[缩放] 201 29.5 Parent[父物体] 201 29.6 Geometry[几何体] 201 29.7 Normal[法线] 202 29.8 Tangent[切线] 202 29.9 Pole Vector[极向量] 202 29.10 Remove Target[移除目标] 203 第30章 Character[角色]菜单 204 30.1 Create Character Set[创建角色集] 204 30.2 Create Subcharacter Set[创建子角色集] 204 30.3 Redirect[重定位] 205 第31章 Particles[粒子]菜单 206 31.1 Particle Tool[粒子工具] 206 31.2 Create Emitter[创建发射器] 207 31.2.1 Basic Emitter Attributes[基本发射器属性] 207 31.2.2 Distance/Direction Attributes[距离/方向属性] 207 31.2.3 Basic Emission Speed Attributes[基本发射速度属性] 207 31.2.4 Volume Emitter Attributes[体积发射器属性] 208 31.2.5 Volume Speed Attributes[体积速度属性] 208 31.3 Emit from Object [从对象上发射] 208 31.3.1 Basic Emitter Attributes [基本发射属性] 208 31.3.2 Distance/Direction Attributes [距离/方向属性] 209 31.3.3 Basic Emission Speed Attributes [基本发射速度属性] 209 31.4 Make Collide [生成碰撞] 209 31.5 Particle Collision Event Editor [粒子碰撞事件编辑器] 210 31.6 Goal [目标] 210 31.7 Instancer (Replacement) [实例(替换)] 211 第32章 Fluid Effects [流体效果]菜单 212 32.1 Create 3D Container [创建3D容器] 212 32.2 Create 2D Container [创建2D容器] 212 32.3 Add/Edit Contents [添加/编辑容器] 213 32.3.1 Emitter [发射器] 213 32.3.2 Emit from Object [从对象上发射] 214 32.3.3 Gradients [渐变] 214 32.3.4 Paint Fluids Tool [绘制流体工具] 215 32.3.5 With Curve [与曲线] 216 32.3.6 Initial States [初始状态] 217 32.4 Create 3D Container with Emitter[创建带发射器的3D容器] 217 32.4.1 Basic Emitter Attributes [基本发射器属性] 217 32.4.2 Distance Attributes [距离属性] 218 32.4.3 Volume Emitter Attributes [体积发射器属性] 218 32.5 Create 2D Container with Emitter[创建带发射器的2D容器] 218 32.6 Ocean [海洋] 218 32.6.1 Create Ocean [创建海洋] 219 32.6.2 Create Wake [创建水痕] 219 32.6.3 Add Dynamic Locator [添加动态定位器] 219 32.6.4 Add Boat Locator [添加船定位器] 219 32.6.5 Add Dynamic Buoy [添加动态浮标] 219 32.6.6 Float Selected Objects [漂浮选择对象] 220 32.6.7 Make Boats [生成小船] 220 32.6.8 Make Motor Boats [生成摩托艇] 220 32.7 Pond [池塘] 220 32.7.1 Create Pond [创建池塘] 220 32.7.2 Create Wake[创建水痕] 221 32.7.3 Add Dynamic Locator [添加动态定位器] 221 32.7.4 Add Boat Locator [添加小船定位器] 221 32.7.5 Add Dynamic Buoy [添加动态浮标] 221 32.7.6 Float Selected Objects [漂浮选择对象] 221 32.7.7 Make Boats [生成小船] 222 32.7.8 Make Motor Boats [生成摩托艇] 222 32.8 Extend Fluid [扩展流体] 222 32.9 Edit Fluid Resolution [编辑流体分辨率] 222 32.10 Make Collide [生成碰撞] 223 32.11 Set Initial State [设置初始状态] 223 第33章 Fluid nCache [流体n缓存]菜单 224 33.1 Create New Cache [创建新的缓存] 224 33.2 Delete Cache [删除缓存] 224 33.3 Replace Cache [替换缓存] 225 33.4 Merge Caches [合并缓存] 225 33.5 Append to Cache [添加缓存] 226 33.6 Replace Cache Frame [替换缓存帧] 226 33.7 Delete Cache Frame [删除缓存帧] 226 第34章 Hair [毛发]菜单 227 34.1 Create Hair [创建毛发] 227 34.2 Paint Hair Follicles [绘制发囊] 228 34.2.1 Brush [笔刷] 228 34.2.2 Paint Attributes [绘制属性] 228 34.2.3 Stroke [笔划] 229 34.2.4 Stylus Pressure [压感笔压力] 229 34.2.5 Attribute Maps [属性贴图] 229 34.2.6 Display [显示] 229 34.2.7 Setup [配置] 230 34.3 Paint Hair Textures [绘制毛发纹理] 230 34.4 Get Hair Example [获取毛发样本] 230 34.5 Display [显示] 230 34.6 Set Start Position [设置起始位置] 231 34.7 Set Rest Position [设置静止位置] 231 34.8 Modify Curves [修改曲线] 231 34.8.1 Straighten [拉伸] 231 34.8.2 Smooth [平滑] 231 34.8.3 Curl [卷曲] 232 34.8.4 Bend [弯曲] 232 34.8.5 Scale Curvature [缩放曲率] 232 34.9 Create Constraint [创建约束] 232 34.10 Convert Selection [转换选择] 233 34.11 Assign Hair System [指定毛发系统] 233 34.12 Make Selected Curves Dynamic[为选定曲线生成动力学] 233 34.13 Assign Hair Constraint [指定毛发约束] 233 34.14 Transplant Hair [移植毛发] 234 34.15 Create Cache [创建缓存] 234 34.16 Append to Cache [添加缓存] 234 第35章 Fields [场]菜单 235 35.1 Air [空气] 235 35.2 Drag [拖曳] 236 35.3 Gravity [重力] 236 35.4 Newton [牛顿] 237 35.5 Radial [放射] 237 35.6 Turbulence [紊流] 238 35.7 Uniform [统一] 238 35.8 Vortex [涡流] 239 35.9 Volume Axis [体积轴] 239 第36章 Soft/Rigid Bodies [柔体/刚体]菜单 240 36.1 Create Active Rigid Body [创建主动刚体] 240 36.1.1 Rigid Body Attributes [刚体属性] 240 36.1.2 Initial Settings [初始设置] 241 36.1.3 Performance Attributes [性能属性] 241 36.2 Create Passive Rigid Body [创建被动刚体] 241 36.2.1 Rigid Body Attributes [刚体属性] 241 36.2.2 Initial Settings [初始设置] 242 36.2.3 Performance Attributes [性能属性] 242 36.3 Create Nail Constraint [创建钉约束] 242 36.4 Create Pin Constraint [创建销约束] 243 36.5 Create Hinge Constraint [创建铰链约束] 243 36.6 Create Spring Constraint [创建弹簧约束] 244 36.7 Create Barrier Constraint [创建屏障约束] 244 36.8 Create Soft Body [创建柔体] 245 36.9 Create Springs [创建弹簧] 245 36.10 Paint Soft Body Weights Tool[绘制柔性形体重力工具] 245 36.10.1 Brush [笔刷] 246 36.10.2 Paint Attributes [绘制属性] 246 36.10.3 Stroke [笔划] 246 36.10.4 Stylus Pressure [压感笔压力] 246 36.10.5 Attribute Maps [属性贴图] 247 36.10.6 Display [显示] 247 第37章 Effects [效果]菜单 248 37.1 Create Fire [创建火焰] 248 37.2 Create Smoke[创建烟雾] 249 37.2.1 Create Fireworks[创建烟火] 249 37.2.2 Rocket Attributes [烟花属性] 250 37.2.3 Rocket Trail Attributes [烟花轨迹属性] 250 37.2.4 Fireworks Sparks Attributes [烟火火花属性] 250 37.3 Create Lightning[创建闪电] 251 37.4 Create Shatter [创建碎片] 251 37.5 Create Curve Flow[创建曲线流体] 252 37.6 Create Surface Flow [创建曲面流体] 252 37.7 Delete Surface Flow [删除曲面流体] 253 第38章 Solvers [解算器]菜单 254 38.1 Initial State [初始状态] 254 38.2 Memory Caching [内存缓存] 254 38.3 Create Particle Disk Cache [创建粒子磁盘缓存] 255 38.4 Edit Oversampling or Cache Settings[编辑过采样或缓存设置] 255 第39章 Lighting/Shading [灯光/材质]菜单 256 39.1 Assign New Material [指定新的材质] 256 39.2 Assign Existing Material [指定已有的材质] 257 39.2.1 lambert1 257 39.3 Assign New Bake Set [指定新的烘焙集] 260 39.4 Batch Bake (mental ray) [批烘焙(mental ray)] 260 39.5 Transfer Maps [传递贴图] 261 39.5.1 Target Meshes [目标网格] 261 39.5.2 Source Meshes [源网格] 261 39.5.3 Output Maps [输出贴图] 261 39.5.4 Connect Output Maps [链接输出贴图] 261 39.5.5 Maya Common Output [Maya公用输出] 262 39.5.6 mental ray Common Output [mental ray公用输出] 262 39.5.7 Advanced Options [高级选项] 262 39.6 Light Linking Editor [灯光链接编辑器] 262 第40章 Texturing [纹理]菜单 263 40.1 3D Paint Tool [3D绘图工具] 263 40.1.1 Brush [笔刷] 263 40.1.2 Color [颜色] 264 40.1.3 Flood [覆盖] 264 40.1.4 Paint Operations [绘制操作] 264 40.1.5 File Textures [文件纹理] 264 40.1.6 Stroke [笔划] 265 40.1.7 Stylus Pressure [压感笔压力] 265 40.1.8 Display [显示] 265 40.2 NURBS Texture Placement Tool [NURBS纹理放置工具] 265 第41章 Render [渲染]菜单 266 41.1 Test Resolution [测试分辨率] 266 41.2 Set NURBS Tessellation [设置NURBS 镶嵌] 267 41.3 Batch Render [批渲染] 267 41.4 Export to Toxik 2008 [导出到Toxik 2008] 267 41.5 Export Pre-Compositing [导出预-合成] 268 41.6 Render Using [渲染使用] 268 第42章 Paint Effects [绘图效果]菜单 269 42.1 Paint Effects Tool [绘图效果工具] 269 42.2 Get Brush [获取笔刷] 270 42.3 Template Brush Settings [模板笔刷设定] 270 42.3.1 Channels [通道] 270 42.3.2 Brush Profile [笔刷轮廓] 271 42.3.3 Twist [扭曲] 271 42.3.4 Thin Line Multi Streaks [细线多重流线] 271 42.3.5 Mesh [网格] 271 42.3.6 Shading [材质] 272 42.3.7 Texturing [纹理] 273 42.3.8 Illumination [照明度] 273 42.3.9 Shadow Effects [阴影效果] 274 42.3.10 Glow [辉光] 274 42.3.11 Tubes [管] 274 42.3.12 Gaps [间隙] 279 42.3.13 Flow Animation [流动动画] 279 42.3.14 Node Behavior [节点行为] 279 42.4 Select Brush/Stroke Names Containing[按名称选择选择笔刷/笔划] 279 42.5 Brush Animation [笔刷动画] 280 42.5.1 Loop Brush Animation [循环笔刷动画] 280 42.5.2 Make Brush Spring [生成笔刷弹簧] 280 42.5.3 Bake Spring Animation [烘焙弹簧动画] 280 42.6 Curve Utilities [曲线使用工具] 280 42.6.1 Make Pressure Curve [生成压力曲线] 281 42.7 Auto Paint [自动绘图] 281 42.7.1 Paint Grid [绘图栅格] 281 42.7.2 Paint Random [绘图随机] 281 42.8 Preset Blending [预设混合] 282 42.9 Save Brush Preset [保存笔刷预设] 282 第43章 Fur [毛皮]菜单 283 43.1 Paint Fur Attributes Tool [绘制毛皮属性工具] 283 43.1.1 Brush [笔刷] 284 43.1.2 Paint Attributes [绘制属性] 284 43.1.3 Stroke [笔划] 284 43.1.4 Stylus Pressure [压感笔压力] 284 43.1.5 Attribute Maps [属性贴图] 285 43.1.6 Display [显示] 285 43.1.7 Setup [配置] 285 43.2 Fur Description (more) [毛皮描述(更多)] 286 43.3 Offset Fur Direction by [偏移毛皮方向度数] 286 43.4 Fur Shadowing Attributes [毛皮阴影属性] 286 43.5 Fur Render Settings [毛皮渲染设定] 286 43.5.1 Fur Render Options [毛皮渲染选项] 287 43.5.2 Reference Paths [引用路径] 287 43.5.3 mental ray 287 第44章 nParticles [n粒子]菜单 288 44.1 Create nParticles [创建n粒子] 288 44.1.1 nParticle Tool [n粒子工具] 289 44.1.2 Create Emitter [创建发射器] 289 44.1.3 Emit from Object [从对象上发射] 290 44.1.4 Fill Object [填充对象] 291 44.2 Get nParticle Example [获取n粒子示例] 291 44.3 Goal [目标] 291 44.4 Instancer (Replacement) [实例(替换)] 292 44.5 Create Springs [创建弹簧] 292 第45章 nMesh [n网格]菜单 293 45.1 Create Passive Collider [创建被动碰撞器] 293 45.2 Create nCloth [创建n布料] 293 45.3 Rest Shape [静止形态] 294 45.4 Get nCloth Example [获取n 布料样本] 294 45.5 Delete History [删除历史] 294 45.6 Convert nCloth Output Space [转化n布料输出空间] 295 45.7 Paint Vertex Properties [绘图顶点特性] 295 45.7.1 Paint nCloth Attribute [绘制N布料属性工具] 295 45.8 Paint Texture Properties [绘图纹理特性] 297 45.9 Convert Texture to Vertex Map [转化纹理到顶点贴图] 298 45.10 Convert Vertex to Texture Map [转化顶点到纹理贴图] 298 第46章 nConstraint [n约束]菜单 299 46.1 Transform [变换] 299 46.2 Component to Component [成分到成分] 300 46.3 Point to Surface [点到曲面] 300 46.4 Slide on Surface [曲面上滑动] 300 46.5 Weld Adjacent Borders [焊接邻近边界] 300 46.6 Force Field [力场] 300 46.7 Attract to Matching Mesh [吸引到匹配网格] 301 46.8 Tearable Surface [可撕裂曲面] 301 46.9 Disable Collision [禁用碰撞] 301 46.10 Exclude Collide Pairs [排除碰撞配对] 301 46.11 Paint Properties by Vertex Map [按顶点图绘制特性] 301 46.11.1 Paint nComponent Attributes Tool [绘制N约束属性工具] 302 46.12 Paint Properties by Texture Map [按纹理图绘制特性] 303 46.13 Convert Texture to Vertex Map [转化纹理到顶点贴图] 303 46.14 Convert Vertex to Texture Map [转化顶点到纹理贴图] 304 第47章 nCache [n缓存]菜单 305 47.1 Create New Cache [创建新的缓存] 305 47.2 Delete Cache [删除缓存] 305 47.3 Replace Cache [替换缓存] 306 47.4 Merge Caches [合并缓存] 306 47.5 Append to Cache [添加缓存] 306 47.6 Replace Cache Frame [替换缓存帧] 307 47.7 Delete Cache Frame [删除缓存帧] 307 47.8 Paint Cache Weights Tool [绘制缓存权重工具] 307 47.8.1 Brush [笔刷] 308 47.8.2 Cache [缓存] 308 47.8.3 Paint Weights [绘制权重] 308 47.8.4 Stroke [笔划] 308 47.8.5 Stylus Pressure [压感笔压力] 308 47.8.6 Attribute Maps [属性贴图] 309 47.8.7 Display [显示] 309 第48章 nSolver [n接收器]菜单 310 48.1 Assign Solver [指定解算器] 310 48.2 Initial State [初始状态] 310 48.2.1 Relax Initial State [松弛初始状态] 310 48.2.2 Resolve Interpenetration [解决渗透] 310 48.3 AE Display [属性编辑器显示] 311 第49章 Scene [场景]菜单 312 49.1 New MatchMove [新建匹配移动] 312 49.2 Export Scene As [导出场景为] 312 第50章 Track [轨道]菜单 313 50.1 Filter [过滤器] 313 第51章 Solve [解算]菜单 314 第52章 LiveConstraints [Live约束]菜单 315 第53章 LivePanels [Live面板]菜单 316 第54章 General Editors[常规编辑器] 317 54.1 Component Editor [成分编辑器] 317 54.1.1 Options [选项] 317 54.1.2 Layout [布局] 318 54.1.3 Help [帮助] 318 54.2 Attribute Spread Sheet [属性数据表] 318 54.2.1 Names[名称] 318 54.2.2 Layouts [布局] 318 54.2.3 Key [关键点] 319 54.2.4 Layer[层] 319 54.3 Connection Editor [关系编辑器] 319 54.3.1 Options [选项] 319 54.3.2 Left Display [左边显示] 320 54.3.3 Right Display [右边显示] 320 54.4 Visor 320 54.4.1 File [文件] 320 54.4.2 View [视图] 321 54.4.3 Tabs [选项卡] 321 54.5 Display Layer Editor [显示层编辑器] 321 54.5.1 Display [显示] 321 54.5.2 Render [渲染] 322 54.5.3 Anim [动画] 324 54.6 Asset Editor [资源编辑器] 326 54.6.1 Display [显示] 327 54.6.2 Show [显示] 328 54.6.3 Assets [资源] 328 54.6.4 Template [模板] 331 54.6.5 View [视图] 331 54.7 Blind Data Editor [盲区数据编辑器] 331 54.7.1 Apply [应用] 331 54.7.2 Color/Query [颜色/查询] 332 54.7.3 View [查看] 332 54.7.4 Type Editor [类型编辑器] 332 54.8 Channel Control [通道控制] 333 54.8.1 Keyable [可设关键点] 333 54.8.2 Locked [已锁定] 333 54.9 Script Editor [脚本编辑器] 333 54.9.1 File [文件] 334 54.9.2 Edit [编辑] 334 54.9.3 History [历史记录] 334 54.9.4 Command [命令] 335 54.10 Command Shell [命令解释窗口] 335 第55章 Rendering Editors[渲染编辑器] 336 55.1 Render View [渲染视图] 336 55.1.1 File [文件] 337 55.1.2 View [视图] 337 55.1.3 Render [渲染] 337 55.1.4 IPR 338 55.1.5 Options [选项] 339 55.1.6 Display [显示] 339 55.2 Render Settings [渲染设置] 340 55.2.1 Common [常规] 340 55.2.2 Maya Software [Maya软件] 342 55.3 Hypershade [超材质编辑器] 344 55.3.1 File[文件] 345 55.3.2 Edit [编辑] 345 55.3.3 View [视图] 348 55.3.4 Bookmarks [书签] 348 55.3.5 Create [创建] 349 55.3.6 Tabs [选项卡] 358 55.3.7 Graph [图表] 359 55.3.8 Window [窗口] 359 55.3.9 Options [选项] 359 55.4 mental ray 360 55.4.1 Approximation Editor [近似值编辑器] 360 55.4.2 Custom Text Editor [自定义文本编辑器] 361 55.4.3 Map Visualizer [贴图观察器] 361 55.4.4 Shader Manager [着色器管理器] 361 55.5 Render Layer Editor[渲染层编辑器] 362 55.5.1 Display [显示] 362 55.5.2 Render [渲染] 362 55.5.3 Anim [动画] 364 55.6 Custom Stereo Rig Editor [自定义立体装配编辑器] 366 55.7 Rendering Flags [渲染(对象)属性列表] 366 55.8 Shading Group Attributes [材质组属性] 367 55.8.1 initialShadingGroup [初始材质组] 367 55.8.2 lambert1 368 55.9 Multilister [多重列表器] 370 55.9.1 File [文件] 371 55.9.2 Edit [编辑] 371 55.9.3 Select [选择] 373 55.9.4 Display [显示] 373 55.9.5 Window [窗口] 375 55.9.6 Filter [过滤器] 375 55.10 Hardware Render Buffer [硬件渲染缓冲器] 377 55.10.1 File [文件] 377 55.10.2 Render [渲染] 377 55.10.3 Cameras [摄影机] 377 55.10.4 Flipbooks [画册] 378 第56章 Animation Editor[动画编辑器] 379 56.1 Graph Editor [图表曲线编辑] 379 56.1.1 Edit [编辑] 381 56.1.2 View [视图] 386 56.1.3 Select [选择] 387 56.1.4 Curves [曲线] 387 56.1.5 Keys [关键点] 389 56.1.6 Tangents [切线] 390 56.1.7 List [列表] 390 56.1.8 Show [显示] 391 56.2 Trax Editor [Trax非线性编辑器] 392 56.2.1 File [文件] 393 56.2.2 Edit [编辑] 394 56.2.3 View [视图] 396 56.2.4 Modify [修改] 396 56.2.5 Create [创建] 396 56.2.6 Library [库] 399 56.2.7 List [列表] 399 56.3 Dope Sheet [摄影表] 399 56.3.1 Edit [编辑] 400 56.3.2 View [视图] 402 56.3.3 Curves [曲线] 402 56.3.4 Keys [关键点] 404 56.3.5 Tangents [切线] 404 56.3.6 List [列表] 405 56.3.7 Show [显示] 405 56.4 Blend Shape [混合形态] 406 56.4.1 Edit [编辑] 407 56.4.2 Options [选项] 407 56.5 Expression Editor [表达式编辑器] 407 56.5.1 Select Filter [选择过滤器] 407 56.5.2 Object Filter [对象过滤器] 408 56.5.3 Attribute Filter [属性过滤器] 409 56.5.4 Insert Functions [插入函数] 409 56.6 Device Editor [运动捕捉编辑] 409 56.6.1 Attachment [连接] 409 56.6.2 Mapping [映射] 410 56.6.3 Filters [过滤器] 410 56.6.4 Options [选项] 410 56.6.5 Controls [控制] 411 第57章 Relationship Editors[关系编辑器] 412 57.1 Sets [集] 412 57.1.1 List [列表] 412 57.1.2 Edit [编辑] 413 57.1.3 Show [显示] 413 57.2 Deformer Sets [变形集] 414 57.3 Character Sets [角色集] 414 57.4 Partitions [分区] 414 57.5 Display Layers [显示层] 415 57.6 Render Layers [渲染层] 415 57.7 Render Pass Sets [渲染通道集] 415 57.8 Animation Layers [动画层] 416 57.9 Dynamic Relationships [动力学关系] 416 57.10 Light Linking [灯光链接] 416 57.10.1 Light-Centric [光源-中心] 417 57.10.2 Object-Centric [对象-中心] 417 57.11 UV Linking UV [链接] 417 57.11.1 Texture-Centric [纹理-中心] 418 57.11.2 UV-Centric [UV-中心] 418 57.11.3 Paint Effects/UV [绘图效果/UV] 418 57.11.4 Hair/UV [毛发/UV] 419 57.11.5 Fur/UV [毛皮/UV] 419 57.12 Hair/Fur Linking [毛发/皮毛链接] 419 第58章 Settings/Preperences[设置/首选项] 420 58.1 Preferences[首选项] 420 58.1.1 Interface[界面] 420 58.1.2 UI Elements[UI元素] 421 58.1.3 ViewCube[视图立方] 421 58.1.4 Help[帮助] 421 58.1.5 Display[显示] 422 58.1.6 Kinematics[运动学] 422 58.1.7 Animation[动画] 422 58.1.8 Manipulators[操纵器] 423 58.1.9 NURBS 423 58.1.10 Polygons[多边形] 423 58.1.11 Subdivs[细分] 424 58.1.12 Settings[设置] 424 58.1.13 Animation[动画] 424 58.1.14 Cameras[摄影机] 425 58.1.15 Dynamics[动力学] 425 58.1.16 Files/Projects[文件/项目] 425 58.1.17 Modeling[建模] 426 58.1.18 Rendering[渲染] 426 58.1.19 Selection[选择] 426 58.1.20 Snapping[吸附] 427 58.1.21 Sound[声音] 427 58.1.22 Time Slider[时间滑块] 427 58.1.23 Undo[撤消] 428 58.1.24 Save Actions[保存动作] 428 58.1.25 Modules[模块] 428 58.1.26 Applications[应用程序] 429 58.2 Tool Settings[工具设置] 429 58.2.1 Common Selection Options[常规选择选项] 429 58.2.2 Soft Selection[软选择] 430 58.2.3 Reflection Settings[反射设置] 430 58.3 Performance Settings[执行设置] 431 58.4 Hotkey Editor[热键菜单编辑器] 431 58.5 Color Settings[颜色设置] 432 58.5.1 General[常规] 432 58.5.2 Active[活动] 435 58.5.3 Inactive[非活动] 437 58.6 Marking Menu Editor[标记菜单编辑器] 439 58.7 Shelf Editor[工具架编辑器] 440 58.8 Panel Editor[面板编辑器] 440 58.8.1 Panels 440 58.8.2 New Panel[新建面板] 441 58.8.3 Layouts[布局] 441 58.8.4 Edit Layouts[编辑布局] 442 58.8.5 History[历史记录] 442 58.9 Plug-in Manager[插件管理器] 443 第59章 其他编辑器 444 59.1 Attribute Editor [属性编辑器] 444 59.1.1 Transform[变换] 444 59.1.2 nurbsSurface[NURBS曲面] 447 59.1.3 makeNurbSphere[生成Nurbs球体] 451 59.2 Outliner[大纲编辑器] 452 59.2.1 Display[显示] 453 59.2.2 Show[显示] 454 59.3 Hypergraph[超图] 454 59.3.1 Edit[编辑] 455 59.3.2 View[视图] 455 59.3.3 Bookmarks[书签] 455 59.3.4 Graph[图表] 456 59.3.5 Rendering[渲染] 456 59.3.6 Options[选项] 456 59.3.7 Show[显示] 458 59.4 Paint Effects[绘图效果] 458 59.4.1 Paint[绘图] 459 59.4.2 Canvas[画布] 459 59.4.3 Brush[笔刷] 461 59.4.4 Camera[摄影机] 461 59.4.5 Resolution[分辨率] 461 59.4.6 Object Shading[对象材质] 461 59.4.7 Display[显示] 462 59.4.8 Stroke Refresh[笔划更新] 462 59.5 UV Texture Editor[UV纹理贴图编辑器] 462 59.5.1 Polygons[多边形] 464 59.5.2 Subdivs [细分] 470 59.5.3 View[视图] 470 59.5.4 Select[选择] 471 59.5.5 Tool[工具] 471 59.5.6 Image[图像] 473 第60章 材质属性 475 60.1 Anisotropic[各向异性] 475 60.1.1 Common Material Attributes[公用材质属性] 476 60.1.2 Specular Shading[高光反射材质] 476 60.1.3 Special Effects[特殊效果] 476 60.1.4 Matte Opacity[遮罩不透明] 476 60.1.5 Raytrace Options[光线跟踪选项] 476 60.1.6 Vector Renderer Control[向量渲染器控制] 477 60.1.7 mental ray 477 60.1.8 Photon Attributes[光子属性] 477 60.1.9 Frame Buffer Contribution[帧缓冲器影响值] 478 60.1.10 Node Behavior[节点行为] 478 60.1.11 Hardware Shading[硬件材质] 478 60.1.12 Hardware Texturing[硬件纹理] 478 60.2 Blinn 479 60.2.1 Common Material Attributes[公用材质属性] 479 60.2.2 Specular Shading[高光反射材质] 479 60.2.3 Special Effects[特殊效果] 480 60.2.4 Matte Opacity[遮罩不透明] 480 60.2.5 Raytrace Options[光线跟踪选项] 480 60.2.6 Vector Renderer Control[向量渲染器控制] 480 60.2.7 mental ray 481 60.2.8 Photon Attributes[光子属性] 481 60.2.9 Frame Buffer Contribution[帧缓冲器影响值] 481 60.2.10 Node Behavior[节点行为] 482 60.2.11 Hardware Shading[硬件材质] 482 60.2.12 Hardware Texturing[硬件纹理] 482 60.3 Hair Tube Shader[发丝着色器] 482 60.3.1 Common Material Attributes[公用材质属性] 483 60.3.2 Color Scale[颜色缩放] 483 60.3.3 Specular Shading[高光反射材质] 483 60.3.4 Special Effects[特殊效果] 483 60.3.5 Matte Opacity[遮罩不透明] 483 60.3.6 Raytrace Options[光线跟踪选项] 484 60.3.7 mental ray 484 60.3.8 Photon Attributes[光子属性] 484 60.3.9 Frame Buffer Contribution[帧缓冲器影响值] 485 60.3.10 Node Behavior[节点行为] 485 60.3.11 Hardware Shading[硬件材质] 485 60.3.12 Hardware Texturing[硬件纹理] 485 60.3.13 Extra Attributes[附加属性] 485 60.4 Lambert[兰伯特] 486 60.4.1 Common Material Attributes[公用材质属性] 486 60.4.2 Special Effects[特殊效果] 486 60.4.3 Matte Opacity[遮罩不透明] 487 60.4.4 Raytrace Options[光线跟踪选项] 487 60.4.5 Vector Renderer Control[向量渲染器控制] 487 60.4.6 mental ray 487 60.4.7 Photon Attributes[光子属性] 488 60.4.8 Frame Buffer Contribution[帧缓冲器影响值] 488 60.4.9 Node Behavior[节点行为] 488 60.4.10 Hardware Shading[硬件材质] 488 60.4.11 Hardware Texturing[硬件纹理] 488 60.5 Layered Shader[分层着色器] 489 60.5.1 Layered Shader Attributes[分层着色器属性] 489 60.5.2 Hardware Shading Attributes[硬件材质属性] 489 60.5.3 Matte Opacity[遮罩不透明] 489 60.5.4 mental ray 490 60.5.5 Photon Attributes[光子属性] 490 60.5.6 Frame Buffer Contribution[帧缓冲器影响值] 490 60.5.7 Node Behavior[节点行为] 490 60.6 Ocean Shader[海洋着色器] 491 60.6.1 Ocean Attributes[海洋属性] 491 60.6.2 Wave Height[波浪高度] 492 60.6.3 Wave Turbulence[波浪湍流] 492 60.6.4 Wave Peaking[波峰] 492 60.6.5 Common Material Attributes[公用材质属性] 492 60.6.6 Specular Shading[高光反射材质] 492 60.6.7 Environment[环境] 493 60.6.8 Glow[辉光] 493 60.6.9 Matte Opacity[遮罩不透明] 493 60.6.10 Raytrace Options[光线跟踪选项] 493 60.6.11 Hardware Texturing[硬件纹理] 493 60.6.12 mental ray 494 60.6.13 Photon Attributes[光子属性] 494 60.6.14 Frame Buffer Contribution[帧缓冲器影响值] 494 60.6.15 Node Behavior[节点行为] 495 60.7 Phong 495 60.7.1 Common Material Attributes[公用材质属性] 495 60.7.2 Specular Shading[高光反射材质] 496 60.7.3 Special Effects[特殊效果] 496 60.7.4 Matte Opacity[遮罩不透明] 496 60.7.5 Raytrace Options[光线跟踪选项] 496 60.7.6 Vector Renderer Control[向量渲染器控制] 496 60.7.7 mental ray 497 60.7.8 Photon Attributes[光子属性] 497 60.7.9 Frame Buffer Contribution[帧缓冲器影响值] 497 60.7.10 Node Behavior[节点行为] 498 60.7.11 Hardware Shading[硬件材质] 498 60.7.12 Hardware Texturing[硬件纹理] 498 60.8 Phong E 498 60.8.1 Common Material Attributes[公用材质属性] 499 60.8.2 Specular Shading[高光反射材质] 499 60.8.3 Special Effects[特殊效果] 499 60.8.4 Matte Opacity[遮罩不透明] 499 60.8.5 Raytrace Options[光线跟踪选项] 499 60.8.6 Vector Renderer Control[向量渲染器控制] 500 60.8.7 mental ray 500 60.8.8 Photon Attributes[光子属性] 500 60.8.9 Frame Buffer Contribution[帧缓冲器影响值] 501 60.8.10 Node Behavior[节点行为] 501 60.8.11 Hardware Shading[硬件材质] 501 60.8.12 Hardware Texturing[硬件纹理] 501 60.9 Ramp Shader[渐变着色器] 501 60.9.1 Common Material Attributes[公用材质属性] 502 60.9.2 Color[颜色] 502 60.9.3 Transparency[透明度] 502 60.9.4 Incandescence [白炽] 502 60.9.5 Specular Shading[高光反射材质] 502 60.9.6 Specular Color[高光反射颜色] 503 60.9.7 Specular Roll Off[高光反射滑移] 503 60.9.8 Reflectivity[反射率] 503 60.9.9 Environment[环境] 503 60.9.10 Shadow Control[阴影控制] 503 60.9.11 Special Effects[特殊效果] 503 60.9.12 Matte Opacity[遮罩不透明] 504 60.9.13 Raytrace Options[光线跟踪选项] 504 60.9.14 Hardware Texturing[硬件纹理] 504 60.9.15 mental ray 504 60.9.16 Photon Attributes[光子属性] 505 60.9.17 Frame Buffer Contribution[帧缓冲器影响值] 505 60.9.18 Node Behavior[节点行为] 505 60.10 Shading Map[材质贴图] 505 60.10.1 Shading Map Attributes[材质贴图属性] 506 60.10.2 Matte Opacity[遮罩不透明] 506 60.10.3 mental ray 506 60.10.4 Photon Attributes[光子属性] 506 60.10.5 Frame Buffer Contribution[帧缓冲器影响值] 506 60.10.6 Node Behavior[节点行为] 507 60.11 Surface Shader[曲面材质] 507 60.11.1 Surface Shader Attributes[曲面着色器属性] 507 60.11.2 Hardware Texturing[硬件纹理] 507 60.11.3 mental ray 508 60.11.4 Photon Attributes[光子属性] 508 60.11.5 Frame Buffer Contribution[帧缓冲器影响值] 508 60.11.6 Node Behavior[节点行为] 508 60.12 Use Background[使用背景] 509 60.12.1 Use Background Attributes[使用背景属性] 509 60.12.2 Matte Opacity[遮罩不透明] 509 60.12.3 mental ray 509 60.12.4 Photon Attributes[光子属性] 510 60.12.5 Frame Buffer Contribution[帧缓冲器影响值] 510 60.12.6 Node Behavior[节点行为] 510 第61章 Volumetric/Displacement[体积/置换] 511 61.1 Env Fog[环境雾] 511 61.1.1 Simple Fog[简单雾] 512 61.1.2 Physical Fog[物理雾] 512 61.1.3 Fog[雾] 512 61.1.4 Air[空气] 512 61.1.5 Water[水] 513 61.1.6 Sun[太阳] 513 61.1.7 Clipping Planes[剪切平面] 513 61.1.8 Matte Opacity[遮罩不透明] 513 61.1.9 Node Behavior[节点行为] 513 61.2 Fluid Shape[流体形态] 514 61.2.1 Container Properties[容器特性] 514 61.2.2 Contents Method[内容方式] 515 61.2.3 Display[显示] 515 61.2.4 Dynamic Simulation[动力学模拟] 515 61.2.5 Contents Details[内容详细资料] 516 61.2.6 Density[密度] 516 61.2.7 Velocity[速度] 516 61.2.8 Turbulence[紊流] 516 61.2.9 Temperature[温度] 516 61.2.10 Fuel[燃料] 517 61.2.11 Color[颜色] 517 61.2.12 Grids Cache[栅格缓存] 517 61.2.13 Surface[曲面] 517 61.2.14 Output Mesh[输出网格] 517 61.2.15 Shading[材质] 518 61.2.16 Color[颜色] 518 61.2.17 Incandesce[白炽] 518 61.2.18 Opacity[不透明度] 518 61.2.19 Matte Opacity[遮罩不透明] 518 61.2.20 Shading Quality[材质品质] 519 61.2.21 Textures[纹理] 519 61.2.22 Lighting[光照] 519 61.2.23 Render Stats[渲染统计] 520 61.2.24 mental ray 520 61.2.25 Object Display[对象显示] 520 61.2.26 Ghosting Information[重影信息] 520 61.2.27 Bounding Box Information[边界框信息] 520 61.2.28 Drawing Overrides[绘制代理] 521 61.2.29 Node Behavior[节点行为] 521 61.2.30 Extra Attributes[附加属性] 521 61.3 Light Fog[灯光雾] 521 61.3.1 Light Fog Attributes[灯光雾属性] 522 61.3.2 Matte Opacity[遮罩不透明] 522 61.3.3 Node Behavior[节点行为] 522 61.4 Particle Cloud[粒子云] 522 61.4.1 Common Material Attributes[公用材质属性] 523 61.4.2 Transparency[透明度] 523 61.4.3 Built-in Noise[内置噪波] 523 61.4.4 Surface Shading Properties[曲面材质特性] 523 61.4.5 Pre-illumination Controls[预-照明控制] 523 61.4.6 Node Behavior[节点行为] 524 61.5 Volume Fog[体积雾] 524 61.5.1 Volume Fog Attributes[体积雾属性] 524 61.5.2 Dropoff[衰减] 525 61.5.3 Matte Opacity[遮罩不透明] 525 61.5.4 Node Behavior[节点行为] 525 61.6 Volume Shader[体积着色器] 525 61.6.1 Volume Shader Attributes[体积着色器属性] 526 61.6.2 Node Behavior[节点行为] 526 61.7 C Muscle Shader 526 61.7.1 cMuscleShader Attributes[c肌肉着色器属性] 526 61.7.2 Node Behavior[节点行为] 527 61.7.3 Extra Attributes[附加属性] 527 61.8 Displacement[置换] 527 61.8.1 Displacement Attributes[置换属性] 527 61.8.2 Node Behavior[节点行为] 527 第62章 2D Textures [2D纹理] 528 62.1 Bulge[凸出] 528 62.1.1 Bulge Attributes[凸出属性] 529 62.1.2 Color Balance[色彩平衡] 529 62.1.3 Effects[效果] 529 62.1.4 UV Coordinates[UV坐标] 529 62.1.5 Node Behavior[节点行为] 529 62.2 Checker[棋盘格] 530 62.2.1 Checker Attributes[棋盘格属性] 530 62.2.2 Color Balance[色彩平衡] 530 62.2.3 Effects[效果] 530 62.2.4 UV Coordinates[UV坐标] 531 62.2.5 Node Behavior[节点行为] 531 62.3 Cloth[布料] 531 62.3.1 Cloth Attributes[布料属性] 531 62.3.2 Color Balance[色彩平衡] 532 62.3.3 Effects[效果] 532 62.3.4 UV Coordinates[UV坐标] 532 62.3.5 Node Behavior[节点行为] 532 62.4 File[文件] 532 62.4.1 File Attributes[文件属性] 533 62.4.2 Interactive Sequence Caching Options [交互式序列缓存选项] 533 62.4.3 High Dynamic Range Image Preview Options [高动态范围图像预览选项] 533 62.4.4 Color Balance[色彩平衡] 533 62.4.5 Effects[效果] 533 62.4.6 UV Coordinates[UV坐标] 534 62.4.7 Node Behavior[节点行为] 534 62.4.8 mental ray 534 62.5 Fluid Texture 2D[2D流体纹理] 534 62.5.1 Container Properties[容器特性] 535 62.5.2 Contents Method[内容方式] 535 62.5.3 Display[显示] 535 62.5.4 Dynamic Simulation[动力学模拟] 536 62.5.5 Contents Details[内容详细资料] 536 62.5.6 Density[密度] 536 62.5.7 Velocity[速度] 536 62.5.8 Turbulence[紊流] 536 62.5.9 Temperature[温度] 537 62.5.10 Fuel[燃料] 537 62.5.11 Color[颜色] 537 62.5.12 Grids Cache[栅格缓存] 537 62.5.13 Shading[材质] 537 62.5.14 Color[颜色] 538 62.5.15 Incandesce[白炽] 538 62.5.16 Opacity[不透明度] 538 62.5.17 Matte Opacity[遮罩不透明] 538 62.5.18 Shading Quality[材质品质] 538 62.5.19 Textures[纹理] 539 62.5.20 Color Balance[色彩平衡] 539 62.5.21 Object Display[对象显示] 539 62.5.22 Ghosting Information[重影信息] 540 62.5.23 Bounding Box Information[边界框信息] 540 62.5.24 Drawing Overrides[绘制代理] 540 62.5.25 Node Behavior[节点行为] 540 62.5.26 Extra Attributes[附加属性] 540 62.6 Fractal[碎片] 541 62.6.1 Fractal Attributes[碎片属性] 541 62.6.2 Color Balance[色彩平衡] 541 62.6.3 Effects[效果] 542 62.6.4 UV Coordinates[UV坐标] 542 62.6.5 Node Behavior[节点行为] 542 62.7 Grid[栅格] 542 62.7.1 Grid Attributes[栅格属性] 543 62.7.2 Color Balance[色彩平衡] 543 62.7.3 Effects[效果] 543 62.7.4 UV Coordinates[UV坐标] 543 62.7.5 Node Behavior[节点行为] 543 62.8 Mountain[山脉] 544 62.8.1 Mountain Attributes[山脉属性] 544 62.8.2 Color Balance[色彩平衡] 544 62.8.3 Effects[效果] 545 62.8.4 UV Coordinates[UV坐标] 545 62.8.5 Node Behavior[节点行为] 545 62.9 Movie[影片] 545 62.9.1 File Attributes[文件属性] 546 62.9.2 Interactive Sequence Caching Options [交互式序列缓存选项] 546 62.9.3 High Dynamic Range Image Preview Options[高动态范围图像预览选项] 546 62.9.4 Color Balance[色彩平衡] 546 62.9.5 Effects[效果] 546 62.9.6 UV Coordinates[UV坐标] 547 62.9.7 Node Behavior[节点行为] 547 62.9.8 mental ray 547 62.10 Noise[噪波] 547 62.10.1 Noise Attributes[噪波属性] 548 62.10.2 Color Balance[色彩平衡] 548 62.10.3 Effects[效果] 548 62.10.4 UV Coordinates[UV坐标] 548 62.10.5 Node Behavior[节点行为] 549 62.11 Ocean[海洋] 549 62.11.1 Ocean Attributes[海洋属性] 549 62.11.2 Wave Height[波浪高度] 550 62.11.3 Wave Turbulence[波浪湍流] 550 62.11.4 Wave Peaking[波峰] 550 62.11.5 Color Balance[色彩平衡] 550 62.11.6 Effects[效果] 550 62.11.7 UV Coordinates[UV坐标] 550 62.11.8 Node Behavior[节点行为] 551 62.12 PSD File[PSD文件] 551 62.12.1 File Attributes[文件属性] 551 62.12.2 Hardware Texture Cycling Options[硬件纹理循环选项] 552 62.12.3 Color Balance[色彩平衡] 552 62.12.4 Effects[效果] 552 62.12.5 UV Coordinates[UV坐标] 552 62.12.6 Node Behavior[节点行为] 552 62.12.7 Extra Attributes[附加属性] 552 62.13 Ramp[渐变] 553 62.13.1 Ramp Attributes[渐变属性] 553 62.13.2 HSV Color Noise[HSV色噪] 554 62.13.3 Color Balance[色彩平衡] 554 62.13.4 Effects[效果] 554 62.13.5 UV Coordinates[UV坐标] 554 62.13.6 Node Behavior[节点行为] 554 62.14 Water[水] 555 62.14.1 Water Attributes[水的属性] 555 62.14.2 Concentric Ripple Attributes[同心波纹属性] 555 62.14.3 Color Balance[色彩平衡] 556 62.14.4 Effects[效果] 556 62.14.5 UV Coordinates[UV坐标] 556 62.14.6 Node Behavior[节点行为] 556 第63章 3D Textures[3D纹理] 557 63.1 Brownian[布朗] 557 63.1.1 Brownian Attributes[布朗属性] 558 63.1.2 Color Balance[色彩平衡] 558 63.1.3 Effects[效果] 558 63.1.4 Node Behavior[节点行为] 558 63.2 Cloud[云] 558 63.2.1 Cloud Attributes[云属性] 559 63.2.2 Color Balance[色彩平衡] 559 63.2.3 Effects[效果] 559 63.2.4 Node Behavior[节点行为] 559 63.3 Crater[弹坑] 560 63.3.1 Crater Attributes[弹坑属性] 560 63.3.2 Normal Options[法线选项] 560 63.3.3 Color Balance[色彩平衡] 561 63.3.4 Effects[效果] 561 63.3.5 Node Behavior[节点行为] 561 63.4 Fluid Texture 3D[3D流体纹理] 561 63.4.1 Container Properties[容器特性] 562 63.4.2 Contents Method[内容方式] 562 63.4.3 Display[显示] 562 63.4.4 Dynamic Simulation[动力学模拟] 563 63.4.5 Contents Details[内容详细资料] 563 63.4.6 Grids Cache[栅格缓存] 564 63.4.7 Shading[材质] 564 63.4.8 Shading Quality[材质品质] 565 63.4.9 Textures[纹理] 566 63.4.10 Color Balance[色彩平衡] 566 63.4.11 Object Display[对象显示] 566 63.4.12 Node Behavior[节点行为] 567 63.4.13 Extra Attributes[附加属性] 567 63.5 Granite[花岗岩] 568 63.5.1 Granite Attributes[花岗岩属性] 568 63.5.2 Color Balance[色彩平衡] 568 63.5.3 Effects[效果] 569 63.5.4 Node Behavior[节点行为] 569 63.6 Leather[皮革] 569 63.6.1 Leather Attributes[皮革属性] 569 63.6.2 Color Balance[色彩平衡] 570 63.6.3 Effects[效果] 570 63.6.4 Node Behavior[节点行为] 570 63.7 Marble[大理石] 570 63.7.1 Marble Attributes[大理石属性] 571 63.7.2 Noise Attributes[噪波属性] 571 63.7.3 Color Balance[色彩平衡] 571 63.7.4 Effects[效果] 571 63.7.5 Node Behavior[节点行为] 571 63.8 Rock[岩石] 572 63.8.1 Rock Attributes[岩石属性] 572 63.8.2 Color Balance[色彩平衡] 572 63.8.3 Effects[效果] 573 63.8.4 Node Behavior[节点行为] 573 63.9 Snow[雪] 573 63.9.1 Snow Attributes[雪属性] 573 63.9.2 Color Balance[色彩平衡] 574 63.9.3 Effects[效果] 574 63.9.4 Node Behavior[节点行为] 574 63.10 Solid Fractal[原色碎片] 574 63.10.1 Solid Fractal Attributes[原色碎片属性] 575 63.10.2 Color Balance[色彩平衡] 575 63.10.3 Effects[效果] 575 63.10.4 Node Behavior[节点行为] 575 63.11 Stucco[灰泥] 576 63.11.1 Stucco Attributes[灰泥属性] 576 63.11.2 Normal Options[法线选项] 576 63.11.3 Color Balance[色彩平衡] 576 63.11.4 Effects[效果] 577 63.11.5 Node Behavior[节点行为] 577 63.12 Volume Noise[体积噪波] 577 63.12.1 Volume Noise Attributes[体积噪波属性] 578 63.12.2 Color Balance[色彩平衡] 578 63.12.3 Effects[效果] 578 63.12.4 Node Behavior[节点行为] 578 63.13 Wood[木材] 579 63.13.1 Wood Attributes[木纹属性] 579 63.13.2 Noise Attributes[噪波属性] 579 63.13.3 Color Balance[色彩平衡] 580 63.13.4 Effects[效果] 580 63.13.5 Node Behavior[节点行为] 580 第64章 Env Textures/Other Textures[环境/其他纹理] 581 64.1 Env Ball[环境球] 581 64.1.1 Environment Ball Attributes[环境球属性] 581 64.1.2 Projection Geometry[投射几何体] 582 64.1.3 Effects[效果] 582 64.1.4 Node Behavior[节点行为] 582 64.2 Env Chrome[环境铬合金] 582 64.2.1 Environment Chrome Attributes[环境铬合金属性] 583 64.2.2 Sky Attributes[天空属性] 583 64.2.3 Floor Attributes[地面属性] 583 64.2.4 Grid Placement[栅格放置] 583 64.2.5 Effects[效果] 583 64.2.6 Node Behavior[节点行为] 583 64.3 Env Cube[环境长方体] 584 64.3.1 Environment Cube Attributes[环境长方体属性] 584 64.3.2 Effects[效果] 584 64.3.3 Node Behavior[节点行为] 584 64.4 Env Sky[环境天空] 585 64.4.1 Environment Sky Attributes[环境天空属性] 585 64.4.2 Sun Attributes[太阳属性] 585 64.4.3 Atmospheric Settings[大气设置] 586 64.4.4 Floor Attributes[地面属性] 586 64.4.5 Cloud Attributes[云属性] 586 64.4.6 Calculation Quality[计算品质] 586 64.4.7 Effects[效果] 586 64.4.8 Node Behavior[节点行为] 586 64.5 Env Sphere[环境球体] 587 64.5.1 Environment Sphere Attributes[环境球属性] 587 64.5.2 Effects[效果] 587 64.5.3 Node Behavior[节点行为] 587 64.6 Layered Texture[分层纹理] 588 64.6.1 Layered Texture Attributes[分层纹理属性] 588 64.6.2 Node Behavior[节点行为] 588 第65章 Lights[灯光] 589 65.1 Ambient Light[环境灯光] 589 65.1.1 Ambient Light Attributes[环境灯光属性] 589 65.1.2 Shadows[阴影] 590 65.1.3 Object Display[对象显示] 590 65.1.4 Ghosting Information[重影信息] 590 65.1.5 Bounding Box Information[边界框信息] 590 65.1.6 Drawing Overrides[绘制代理] 590 65.1.7 Node Behavior[节点行为] 591 65.1.8 Extra Attributes[附加属性] 591 65.2 Area Light[区域光] 591 65.2.1 Area Light Attributes[区域光属性] 591 65.2.2 Light Effects[灯光效果] 592 65.2.3 Shadows[阴影] 592 65.2.4 Depth Map Shadow Attributes[深度阴影贴图属性] 592 65.2.5 Raytrace Shadow Attributes[光线跟踪属性] 592 65.2.6 mental ray 592 65.2.7 Area Light[区域光] 593 65.2.8 Caustic and Global Illumination[焦散和全局照明] 593 65.2.9 Shadows[阴影] 593 65.2.10 Shadow Map Overrides[阴影贴图代理] 593 65.2.11 Detail Shadow Map Attributes[细节阴影贴图属性] 593 65.2.12 Custom Shaders[自定义着色器] 594 65.2.13 Object Display[对象显示] 594 65.2.14 Ghosting Information[重影信息] 594 65.2.15 Bounding Box Information[边界框信息] 594 65.2.16 Drawing Overrides[绘制代理] 594 65.2.17 Node Behavior[节点行为] 595 65.3 Directional Light[平行光] 595 65.3.1 Directional Light Attributes[平行光属性] 595 65.3.2 Shadows[阴影] 595 65.3.3 Depth Map Shadow Attributes[深度阴影贴图属性] 596 65.3.4 Raytrace Shadow Attributes[光线跟踪阴影属性] 596 65.3.5 mental ray 596 65.3.6 Caustic and Global Illumination[焦散和全局照明] 596 65.3.7 Shadows[阴影] 597 65.3.8 Shadow Map Overrides[阴影贴图代理] 597 65.3.9 Detail Shadow Map Attributes[细节阴影贴图属性] 597 65.3.10 Custom Shaders[自定义着色器] 597 65.3.11 Object Display[对象显示] 597 65.3.12 Ghosting Information[重影信息] 598 65.3.13 Bounding Box Information[边界框信息] 598 65.3.14 Drawing Overrides[绘制代理] 598 65.3.15 Node Behavior[节点行为] 598 65.4 Point Light[点光源] 599 65.4.1 Point Light Attributes[点光源属性] 599 65.4.2 Light Effects[灯光效果] 599 65.4.3 Shadows[阴影] 599 65.4.4 Depth Map Shadow Attributes[深度阴影贴图属性] 600 65.4.5 Raytrace Shadow Attributes[光线跟踪阴影属性] 600 65.4.6 mental ray 600 65.4.7 Caustic and Global Illumination[焦散和全局照明] 600 65.4.8 Shadows[阴影] 601 65.4.9 Shadow Map Overrides[阴影贴图代理] 601 65.4.10 Detail Shadow Map Attributes[细节阴影贴图属性] 601 65.4.11 Custom Shaders[自定义着色器] 601 65.4.12 Light Profile[照明轮廓] 601 65.4.13 Object Display[对象显示] 601 65.4.14 Ghosting Information[重影信息] 602 65.4.15 Bounding Box Information[边界框信息] 602 65.4.16 Drawing Overrides[绘制代理] 602 65.4.17 Node Behavior[节点行为] 602 65.4.18 Extra Attributes[附加属性] 602 65.5 Spot Light[聚光灯] 603 65.5.1 Spot Light Attributes[聚光灯属性] 603 65.5.2 Light Effects[灯光效果] 603 65.5.3 Decay Regions[衰减区域] 604 65.5.4 Region 1[区域 1] 604 65.5.5 Region 2[区域 2] 604 65.5.6 Region 3[区域 3] 604 65.5.7 Shadows[阴影] 604 65.5.8 Depth Map Shadow Attributes[深度阴影贴图属性] 605 65.5.9 Raytrace Shadow Attributes[光线跟踪阴影属性] 605 65.5.10 mental ray 605 65.5.11 Area Light[区域光] 605 65.5.12 Caustic and Global Illumination[焦散和全局照明] 606 65.5.13 Shadows[阴影] 606 65.5.14 Shadow Map Overrides[阴影贴图代理] 606 65.5.15 Detail Shadow Map Attributes[细节阴影贴图属性] 606 65.5.16 Custom Shaders[自定义着色器] 606 65.5.17 Object Display[对象显示] 607 65.5.18 Ghosting Information[重影信息] 607 65.5.19 Bounding Box Information[边界框信息] 607 65.5.20 Drawing Overrides[绘制代理] 607 65.5.21 Node Behavior[节点行为] 607 65.6 Volume Light[体积光] 608 65.6.1 Volume Light Attributes[体积光属性] 608 65.6.2 Color Range[颜色范围] 608 65.6.3 Penumbra[半影] 609 65.6.4 Light Effects[灯光效果] 609 65.6.5 Shadows[阴影] 609 65.6.6 Depth Map Shadow Attributes[深度阴影贴图属性] 609 65.6.7 Raytrace Shadow Attributes[光线跟踪阴影属性] 609 65.6.8 Object Display[对象显示] 610 65.6.9 Ghosting Information[重影信息] 610 65.6.10 Bounding Box Information[边界框信息] 610 65.6.11 Drawing Overrides[绘制代理] 610 65.6.12 Node Behavior[节点行为] 610 第66章 General Utilities[常规工具] 611 66.1 Array Mapper[数组贴图器] 611 66.1.1 Array Mapper Attributes[数组贴图器属性] 612 66.1.2 Node Behavior[节点行为] 612 66.2 Bump 2d[凹凸2d] 612 66.2.1 2d Bump Attributes[2D凹凸属性] 612 66.2.2 Effects[效果] 612 66.2.3 Node Behavior[节点行为] 613 66.3 Bump 3d[凹凸3d] 613 66.3.1 3d Bump Attributes[3D凹凸属性] 613 66.3.2 Effects[效果] 613 66.3.3 Node Behavior[节点行为] 613 66.4 Condition[条件] 614 66.4.1 Condition Attributes[条件属性] 614 66.4.2 Node Behavior[节点行为] 614 66.5 Distance Between[之间距离] 615 66.5.1 Distance Between Attributes[之间距离属性] 615 66.5.2 Node Behavior[节点行为] 615 66.6 Height Field[高度场] 615 66.6.1 Object Display[对象显示] 616 66.6.2 Ghosting Information[重影信息] 616 66.6.3 Bounding Box Information[边界框信息] 616 66.6.4 Drawing Overrides[绘制代理] 616 66.6.5 Node Behavior[节点行为] 616 66.6.6 Extra Attributes[附加属性] 617 66.6.7 Color Set[颜色集] 617 66.6.8 Collision Offset Velocity Increment[碰撞偏移速度增量] 617 66.6.9 Collision Depth Velocity Increment[碰撞深度速度增量] 617 66.6.10 Collision Offset Velocity Multiplier[碰撞偏移速度倍增器] 617 66.6.11 Collision Depth Velocity Multiplier[碰撞偏深度速度信增器] 617 66.7 Light Info[灯光信息] 618 66.7.1 Light Info Attributes[灯光信息属性] 618 66.7.2 Node Behavior[节点行为] 618 66.8 Multiply Divide[乘除] 618 66.8.1 Multiply-Divide Attributes[乘除属性] 619 66.8.2 Node Behavior[节点行为] 619 66.9 2d Placement[2d放置] 619 66.9.1 Multiply-Divide Attributes[2d纹理放置属性] 619 66.9.2 Node Behavior[节点行为] 620 66.10 3d Placement[3d放置] 620 66.10.1 Transform Attributes[变换属性] 620 66.10.2 3d Texture Placement Attributes[3d纹理放置属性] 620 66.10.3 Pivots[枢轴] 621 66.10.4 Local Space[局部空间] 621 66.10.5 World Space[世界空间] 621 66.10.6 Limit Information[限制信息] 621 66.10.7 Translate[平移] 621 66.10.8 Rotate[旋转] 621 66.10.9 Scale[缩放] 622 66.10.10 Display[显示] 622 66.10.11 Ghosting Information[重影信息] 622 66.10.12 Bounding Box Information[边界框信息] 622 66.10.13 Drawing Overrides[绘制代理] 622 66.10.14 Node Behavior[节点行为] 623 66.11 +/- Average[+/-平均] 623 66.11.1 Plus-Minus-Average Attributes[加-减-平均属性] 623 66.11.2 Node Behavior[节点行为] 623 66.12 Projection[投射] 624 66.12.1 Projection Attributes[投射属性] 624 66.12.2 Camera Projection Attributes[摄影机投射属性] 624 66.12.3 Noise Attributes[噪波属性] 625 66.12.4 Recursion Depth[递归深度] 625 66.12.5 Transparency Balance[透明度平衡] 625 66.12.6 Color Balance[色彩平衡] 625 66.12.7 Effects[效果] 625 66.12.8 Node Behavior[节点行为] 625 66.12.9 Extra Attributes[附加属性] 626 66.13 Reverse[反转] 626 66.13.1 Reverse Attributes[反转属性] 626 66.13.2 Node Behavior[节点行为] 626 66.14 Sampler Info[采样信息] 627 66.14.1 Sampler Info Attributes[采样信息属性] 627 66.14.2 Node Behavior[节点行为] 627 66.15 Set Range[设置范围] 628 66.15.1 Set Range Attributes[设置范围属性] 628 66.15.2 Node Behavior[节点行为] 628 66.16 Stencil[模板] 629 66.16.1 Stencil Attributes[模板属性] 629 66.16.2 HSV Color Key[HSV色键] 629 66.16.3 Color Balance[色彩平衡] 629 66.16.4 Effects[效果] 630 66.16.5 UV Coordinates[UV坐标] 630 66.16.6 Node Behavior[节点行为] 630 66.16.7 Extra Attributes[附加属性] 630 66.17 Studio Clear Coat[画室清漆] 630 66.18 Uv Chooser[Uv选择器] 631 66.19 Vector Product[向量积] 631 66.19.1 Vector Product Attributes[向量积属性] 631 66.19.2 Node Behavior[节点行为] 632 第67章 Color Utilities[颜色工具集] 633 67.1 Blend Colors[混合颜色] 633 67.1.1 Blend Color Attributes[混合颜色属性] 634 67.1.2 Node Behavior[节点行为] 634 67.2 Clamp[钳制] 634 67.2.1 Clamp Color Attributes[钳制颜色属性] 634 67.2.2 Node Behavior[节点行为] 634 67.3 Contrast[对比度] 635 67.3.1 Contrast Attributes[对比属性] 635 67.3.2 Node Behavior[节点行为] 635 67.4 Gamma Correct[Gamma校正] 635 67.4.1 Gamma Correction Attributes[Gamma校正属性] 636 67.4.2 Node Behavior[节点行为] 636 67.5 Hsv To Rgb[Hsv到Rgb] 636 67.5.1 HSV to RGB Attributes[HSV到RGB属性] 636 67.5.2 Node Behavior[节点行为] 636 67.6 Luminance[亮度] 637 67.6.1 Luminance Attributes[照明属性] 637 67.6.2 Node Behavior[节点行为] 637 67.7 Remap Color[重贴图颜色] 637 67.7.1 Remap Color Attributes[重贴图颜色属性] 638 67.7.2 Red[红色] 638 67.7.3 Green[绿色] 638 67.7.4 Blue[蓝色] 638 67.7.5 Input and Output Ranges[输入和输出范围] 638 67.7.6 Node Behavior[节点行为] 638 67.8 Remap Hsv[重贴图 Hsv] 639 67.8.1 Remap Hsv Attributes[重贴图HSV属性] 639 67.8.2 Hue[色调] 639 67.8.3 Saturation[饱和度] 639 67.8.4 Value[数值] 639 67.8.5 Input and Output Ranges[输入和输出范围] 640 67.8.6 Node Behavior[节点行为] 640 67.9 Remap Value[重贴图数值] 640 67.9.1 Remap Value Attributes[重贴图数值属性] 640 67.9.2 Value[数值] 640 67.9.3 Color[颜色] 641 67.9.4 Input and Output Ranges[输入和输出范围] 641 67.9.5 Node Behavior[节点行为] 641 67.10 Rgb To Hsv[Rgb到Hsv] 641 67.10.1 RGB to HSV Attributes[RGB到HSV属性] 641 67.10.2 Node Behavior[节点行为] 642 67.11 Smear[涂抹] 642 67.12 Surf. Luminance[曲面亮度] 642 第68章 其他工具 643 68.1 Double Switch[二元切换] 643 68.1.1 Switch Attributes[切换属性] 644 68.1.2 Node Behavior[节点行为] 644 68.2 Quad Switch[四元切换] 644 68.2.1 Switch Attributes[切换属性] 645 68.2.2 Node Behavior[节点行为] 645 68.3 Single Switch[一元切换] 645 68.3.1 Switch Attributes[切换属性] 646 68.3.2 Node Behavior[节点行为] 646 68.4 Triple Switch[三元切换] 646 68.4.1 Switch Attributes[切换属性] 647 68.4.2 Node Behavior[节点行为] 647 68.5 Particle Sampler[粒子采样器] 647 68.5.1 Editable Sampler Info Attributes[可编辑采样信息属性] 648 68.5.2 Common Read-Only Attributes[公用只读属性] 648 68.5.3 More Read-Only Scalar Attributes[更多只读标量属性] 648 68.5.4 More Read-Only Vector Attributes[更多只读向量属性] 648 68.5.5 More Read-Only User Defined Float Attributes[更多只读用户定义浮点属性] 649 68.5.6 More Read-Only User Defined Vector Attributes[更多只读用户定义向量属性] 649 68.5.7 Node Behavior[节点行为] 649 68.6 Image Plane[图像平面] 649 68.6.1 Image Plane Attributes[图像平面属性] 650 68.6.2 Placement[放置] 650 68.6.3 Placement Extras[放置额外的] 650 68.6.4 Render Stats[渲染统计] 650 68.6.5 Depth[深度] 651 68.6.6 Node Behavior[节点行为] 651 68.7 Optical FX[光学FX] 651 68.7.1 Optical FX Attributes[光学FX属性] 651 68.7.2 Glow Attributes[辉光属性] 652 68.7.3 Halo Attributes[光晕属性] 652 68.7.4 Lens Flare Attributes[镜头炫光属性] 652 68.7.5 Noise[噪波] 652 68.7.6 Node Behavior[节点行为] 652
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